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Mind Games LLC Tournament Manifesto
Mind Games hosts periodic tournaments here in the store. These range from free, to a required entry fee of up to, and possibly even exceeding $20. In all cases players are required to bring their own army, dice, templates, books and all of the other game necessities that they may need to run their army.
Army painting will almost always play some sort of roll in the tournament. Often 1st place will not be awarded to a player if they do not possess a fully painted army, (though if they score well they will most likely be eligible for some other prize). How this is run in a particular tournament will be clearly stated in the individual tourney rules.
Mind Games can accommodate a maximum of 20 players for tournaments, though for comforts sake we often limit tournaments to 16 players. Spots will be awarded on a first-come-first-served basis. Names and entry fees can be taken well in advance and doing so will reserve your spot.
Prizes are awarded based on the guidelines stated in the individual tournament rules. However prizes will always meet or exceed the value of the money paid into the tournament, i.e. if ten players pay $20 the total prize payout will be at least $200 and is most often done in the form of store credit.
Mind Games reserves the right to expel anyone from the tournament for any sort of foul or abusive language, excessive bad sportsmanship, or any other behavior deemed inappropriate. Any entry fee paid will be forfeited by the expelled individual.
For dates, times, and the rules governing an individual tournament: please check out the Calendar feature of the web-page. Note that as tournaments are often scheduled far in advance please allow that a given tournament may be moved plus or minus a week, so check back a couple of weeks in advance to make sure that nothing has changed.
2009 Mind Games Yearly Classic
Congratulations to Clint Walker for winning the Classic final and going home with loads of prizes!
ESCALATION LEAGUE!
We will kick off the league this January 1st to celebrate Warhammer 40K in the New Year at Mind Games! The basic outline is as follows:
Phase one:
- Chose an army. Start a new one, dust off an old completed army you haven’t played in a while, or use this as an excuse to get some paint on an army that you’ve been using but have never finished painting. Start with 500 points under the restrictions listed below.
- Every month, within the changing restrictions, add 250 points to your army point total.
- After the first 3 months, a faction team (see below) will be declared the winner, and the scores will reset for the next three months. In addition, to celebrate the completion of the first phase there will be an Apocalypse “bring and battle” game.
Phase two:
- We will continue where we left off, with 1250 points, 1500 points, 1750 points and finally ending with 2000 points and another, even bigger Apocalypse game.
As far as the actual campaign goes, here are some particulars:
- Free! There are no entry fees, just come in and get games. Any day of the week is fine, but Wednesday, Friday, and Saturday will be official league days, with Monday set aside as a painting day- get your troops ready for the coming week of battles!
- You must still abide by your Codex! Unless these rules specifically override your Codex, your still have to abide by all of the special rules that your Codex contains.
- There will be 4 faction teams:
- Kinda evil: Imperial, including all loyal Space Marines, Imperial Guard, Sisters of Battle, Daemon hunters
- Well, they’re not really evil: Eldar, Tau
- Yeah they’re evil: Chaos, Chaos Daemons, Necrons, Dark Eldar
- They just want to eat everything: Tyranids, Orks
- At any time, you can challenge someone to a campaign game. For it to count towards the campaign, the point value must be no greater than the current escalation level.
- Games will be randomly generated from the book scenarios, i.e. dice off for deployment, scenario, etc. If you agree with your opponent, you can alternatively do whatever you decide, but preferably just keep it random.
- Set up terrain in whatever way you and your opponent agree upon.
- Playing will score points for your team- 10 for a win, 6 for a draw, 2 for a loss.
- As we escalate, you can still play games at the lower points level, but for every level below the current level, subtract 2 from your earned points, to a minimum of 1. i.e. if we are at the 750 level and you are playing a 500 point game, you can only earn 8 for a win, 4 for a draw, 1 for a loss.
- After you play your game, report the results. Making sure to mention if your opponent was different from those already recorded, to whoever is running the store at the time.
- At the end of each escalation level, whoever has played the most games against different opponents will win a prize. If you are tied with another player, you will both win something.
- At the end of the first three months (1000 points- phase one) one faction team will be declared the winner and will get all of the glory (for now). Then the faction points will reset for the next three months. Whichever team has the most points after this will be declared the winner of phase two. It is important to remember that it is the 40K factions that form teams, not actual players, you might well wish to play several different factions and thus garner points for several different teams. This is fine, play as many different games as you can get in.
500 points…the beginning
Change the Force Organization Chart (FOC) thusly:
- You can have 2 Troops choices.
- You can have 1 unit from HQ, Elites, Fast Attack and Heavy Support.
- As compulsory choices, you must have either 1 HQ and 1 Troops choice OR 2 Troops choices.
- You can have no more than 2 vehicles.
- Neither of those vehicles can have more than 33 total armor value (AV) i.e. a Rhino has 11 front, 11 side and 10 rear, total AV 32. A Predator has 13 front, 11 side, 10 rear, total AV 34- not allowed.
- No models of any type except swarms may have more than 2 wounds total. Yes, this means some factions may not be able to run HQ choices at this level.
- No special characters.
750 points…this could turn into something bigger!
Same as 500 points, with the following changes:
- Add 1 Troops slot to your FOC.
- Your choice- Add 1 of the following to your FOC: Elite, Fast Attack, or Heavy Support.
- You can now have up to 3 vehicles, maximum AV no greater than 34.
- No models may have more than 3 wounds.
- You cannot have any duplicate units with the exception of Troops- this includes dedicated transports i.e. you can have 2 Tactical squads in Rhinos, but you cannot have 2 Dreadnoughts, even 1 from Elite and 1 from Fast Attack.
1000 points…okay, it’s for real now!
Same as 750 points, with the following changes:
- Add 1 Troops slot to your FOC.
- You must run an HQ and at least two troop choices.
- Your choice- Add 1 of the following to your FOC: Elite, Fast Attack, Heavy Support. However you may not have all three of one choice yet.
- You can now duplicate a non-Troops unit 1 time- i.e. you can have 2 Predators or 2 Terminator squads.
- There are no wound restrictions.
- Special characters ARE allowed.
- You can now have 4 vehicles, maximum AV no greater than 38.
- Squadrons with AV >32 are limited to 1 vehicle.
1250…we are committed now!
Same as 1000, with the following changes:
- Add 1 Troops slot to your FOC.
- Your choice- Add 1 of the following to your FOC: Elite, Fast Attack, Heavy Support. However you may not have all three of one choice yet.
- You can now have 5 vehicles, maximum AV no greater than 38.
- Squadrons with AV >32 are still limited to 1 vehicle.
1500…have we won yet?
Same as 1250, with the following changes:
- Add the final Troops slot to your FOC.
- Add the final HQ slot to your FOC.
- You can now have 6 vehicles with no AV restrictions.
- Squadrons with AV >32 are limited to 2 vehicles.
- You may now run two each of Fast Attack, Elite, and Heavy Support.
1750…almost there!
Same as 1500, with the following changes:
- Add the final Elite and Fast Attack slots to your FOC (note you do NOT have 3 Heavy Support slots).
- You can now have 7 vehicles with no AV restrictions.
- You can now duplicate a non-Troops unit 3 times- i.e. you can have 3 Ravener squads or 3 Dreadnoughts.
2000…CONFLAGRATION OF DOOOOOOOOM!
No restrictions, go forth and conquer.
Thanks for reading. We think that this will be a ton of fun, and hope to get as many people involved as possible. Call or stop by if you have any questions! We’d like to give a special thanks to all those that contributed the ideas and feedback that have made these rules possible.

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Mind Games LLC
(801) 968-6365
1611 W. 3500 S.
West Valley, UT 84119
(directions) |

Monday
12:00-6:00
Tuesday
12:00-8:00
Wednesday 12:00-8:00
Thursday
12:00-8:00
Friday
12:00-12:00
Saturday
11:00-11:00
Closed Sunday |
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